Fume FX is our goto package for all of our atmospheric needs. FumeFX's quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.
Mike Kelleher, FX Supervisor, Blizzard Entertainment
The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0. Visit our Blog to read the complete list of new features.
Copyright Sitni Sati 2018.
Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.
Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.
The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.
* supported on 3ds Max 2016 and newer
Interviews
The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.
Testimonials
When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect - making a tornado has never been easier.
References
FumeFX for 3ds Max has support for 3ds Max Scanline, Redshift, Arnold render and mental ray. Other renderers like Octane and VRay can render FumeFX caches by using the OpenVDB file format.