FumeFX for 3ds Max

A powerful and versatile VFX solution for 3ds Max, built to enhance productivity and deliver exceptional results.

Multiphysics for 3ds Max

FumeFX is a multiphysics plug-in for 3ds Max that integrates GPU fluid dynamics with NodeWorks — a node-based system supporting GPU liquids, ocean, particles, rope, rigid body dynamics, cloth, soft body and inflatable dynamics, voxel grid manipulation, node-based access to FumeFX simulations and sources, character animation control and more.

With over 170 ready-to-use nodes, artists can create a completely new range of visual effects directly inside FumeFX, more efficiently and cost-effectively than ever before. Direct support for Arnold points, splines, instances, volumes, custom channels and procedurals is built in.

New in 7.6

Faster solves. Editable caches.

FumeFX 7.6 introduces a Multigrid PCG pressure solver on CPU and GPU and a Post Load pipeline that up-reses and retimes caches as they load, while NodeWorks gets a rebuilt GPU ocean. Rendering gains a new multiple scattering algorithm, the GPU viewport is 10–20% faster and VDB export meets Unreal Engine 5 requirements.

As with previous releases, the subscription model ensures continuous development, delivering regular updates, refinements and new tools.

Multigrid PCG solver

A new pressure solver on CPU and GPU: up to twice the GPU speed of the previous PCG solver, with the biggest gains on the largest grids.

Caches you can keep editing

The Post Load pipeline adds Fast Up-Res and retiming as a cache loads — no re-simulating, no re-caching — with a RAM memory cache for interactive scrubbing.

Rebuilt NodeWorks Ocean

A GPU wake solver with Kelvin wakes, a 2D flow solver and Dyna Whitewater foam and bubbles, with large GPU speed-ups across the board.

Full release history
FumeFX 7.6 for 3ds Max new features

Copyright Sitni Sati 2026.

Pipeline

Fits the tools you already use

Render directly with Arnold and Redshift, bring in OpenVDB caches from Houdini or EmberGen, and send NodeWorks results back out as Alembic.

  • NVIDIA CUDA GPU simulation
  • NVIDIA PhysX rigid bodies, liquids
  • Arnold volumes, points, curves, instances
  • Redshift direct volume rendering
  • OpenVDB import from Houdini, EmberGen
  • Alembic export to Houdini, Bifrost
  • FStorm NodeWorks instances
  • C# scripting with multithreading

Production proven

Trusted on blockbuster films and game cinematics

Over two decades of development FumeFX has become an integral part of major studio pipelines — from Dr. Strange, Thor and Roland Emmerich’s 2012 to game cinematics like StarCraft II, Assassin’s Creed Revelations and the Warhammer series.

  • JusticeLeague
  • Spiderman2017
  • DrStrange
  • Deadpool
  • Independence Day Resurgence
  • Ant Man and the Wasp
  • Thor The Dark World
  • Thor
  • TheLastWitchHunter
  • Star Trek   Into Darkness
  • 2012
  • GiJoeRiseOfCobra
  • GhostRider2
  • Transformers   Dark of the Moon
  • Green Lantern
  • Hugo
  • Priest
  • Spider Man 3
  • Sucker Punch
  • Superman Returns
  • The Host
  • Red Tails
  • Avengers
  • Iron Man 3
  • Blizzard
  • Blur Studio
  • Luma Pictures
  • Pixomondo
  • Iloura
  • Hydraulx
  • Mr. X
  • Uncharted Territory

Showreel

Feature film and games reel

FumeFX has been used to create visual effects for blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Sucker Punch, Spider-Man 3, X-Men Origins: Wolverine, Superman Returns and Iron Man.

Game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations and the Warhammer series have relied on FumeFX to achieve stunning visuals.

FumeFX feature film and games reel

Video clips courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Ruairi Robinson and Uncharted Territory.

Pricing

Simple, transparent licensing

Subscriptions include continuous development with regular updates, refinements and new tools.

FumeFX Workstation

3ds Max + Maya

$645

2 year subscription

Buy now

FumeFX Simulation

 

$95

1 year subscription

Buy now

Educational license: $95 for a one-year subscription — contact us.Volume discounts available.Prefer a local partner? Find a reseller.

FAQ

Licensing

What happens when my subscription expires?

Make sure to extend your subscription on time, as we do not automatically charge credit cards to extend a subscription.

Once your FumeFX 7 subscription expires you will be able to load and render caches, but you cannot run a simulation or access and change any parameter inside the user interface. The same rules apply for FumeFX and NodeWorks, while ISurf requires a license for rendering.

What will happen to my perpetual FumeFX 5 license when I buy a FumeFX 7 subscription?

Your FumeFX 5 perpetual license remains valid regardless of the FumeFX 7 subscription and you may continue to use it. However, FumeFX 5 is now an obsolete version and will not be updated.

Do you offer an educational license?

We do offer an educational license at $95 for a one-year subscription. It is available for high school or college students, staff members, schools and other educational or non-profit organisations.

Contact us if you wish to order an educational license. Volume discounts are available.

Try FumeFX free for 30 days

Download a trial for 3ds Max or Maya and see what FumeFX can do in your own scenes. Free access to the online documentation helps you get started.