FumeFX™ 5.0 for Maya® release
Posted on October 23, 2018
Sitni Sati releases FumeFX 5.0, a new version of their fluid dynamics software for Autodesk® Maya®. Since the first release of FumeFX in 2006, it has become an integral part of many studio production...
FumeFX™ 5.0.2 for 3ds Max® release
Posted on October 03, 2018
Sitni Sati releases FumeFX™ 5.0.2 update for Autodesk® 3ds Max®. This update includes bug fixes, Arnold® 5.2 and VRay® 4 support...
FumeFX™ 5.0.1 for 3ds Max release
Posted on July 2, 2018
Sitni Sati releases FumeFX 5.0.1 update for Autodesk® 3ds Max®. This update builds on top of the FumeFX 5.0 simulation refinements and speed improvements to deliver even faster simulation times. Another important update is direct Arnold renderer support...
FumeFX™ 5.0 for 3ds Max® release
Posted on March 19, 2018
Sitni Sati releases FumeFX 5.0, a new version of their high-end fluid dynamics software for Autodesk® 3ds Max®. During the past 12 years FumeFX has been used on a broad range of vfx shots, including productions such...
Interview with Hristo Velev
Posted on December 19, 2017
Hristo Velev from Bottleship VFX made his name creating destruction and particle dynamics on spectacles like 2012, Sucker Punch, Iron Man 3 among others. Very active in the animation community, authored several training packages. One of the founders of Bottleship in 2013, positioned as FX lead and general co-manager....
Posted on December 13, 2017
Dive into an intense training session over 7 videos 10+ hours of free high-end content on creating realistic production ready Visual Effects Shots. Shots include FumeFX elements and all 3D assets necessary to go through the training. Offer is valid until 12/Jan/2018.
FumeFX™ 4.1.1 shaders for Maya® 2018 release
Posted on November 15, 2017
FumeFX 4.1.1 shaders for mental ray and VRay are now available for Autodesk® Maya 2018.
FumeFX™ 4.1.1 update
Posted on October 26, 2017
FumeFX 4.1.1 update is now available for 3ds max® and Maya®. This update includes new AfterFLICS 4.1.1 , support for OSX Maya 2018 and various bug fixes.
Posted on October 24, 2017
Anselm von Seherr-Thoss has been a 3D VFX artist for many years and he's been award winning Visual Effects Technical Director and VES (Visual Effects Society) member with emphasis on particle based effects as well as Fluid Simulations, Shading and Post Production. He worked on movies like James Cameron's Avatar, Transformers 4, Star Trek - Into Darkness, Cosmos: A Spacetime Odyssey, The Expendables 3, Northmen - A Viking Saga, G.I. Joe-Rise of Cobra, The A-Team, Ridley Scott's "Robin Hood", Priest, SuckerPunch(Previz)...