FumeFX's speed, usability and quality made it our tool of choice while working on "Thor". Its cross platform API allowed us to create a suite of tools to visualize and render our simulations within Maya. This flexibility allowed us to utilize our existing lighting pipeline while integrating FumeFX into our studio. We continue to collaborate with Sitni Sati to expand on our initial FumeFX in Maya success and look forward to using it on future shows.
Richard Sutherland, CG Supervisor, Luma Pictures
The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated Maya viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0. Visit our Blog to read the complete list of new features.
Copyright Sitni Sati 2018.
The FumeFX user interface is tightly integrated within Maya attribute editor and combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback within the GPU accelerated Maya Viewport 2.0.
* supported on Maya 2015ext1 and newer
Interviews
The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 12 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.
Testimonials
When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect - making a tornado has never been easier.
References
FumeFX for Maya has its own shading support for Arnold and mental ray. Other renderers like Redshift, Octane, VRay can render FumeFX caches by using the OpenVDB file format.
Pricing