ver. 4.0.6  
  Workflow  
 

Sitni Sati's developers go to great lengths to ensure that their innovative software ideas meet industry demands for usability, performance and speed. As such, each element of FumeFX is designed to boost workflow efficiency.

- The main FumeFX user interface exists as a movable, scalable dialog referred to as the Floater Window. It consists of several rollout groups, of which any combination of them could be stacked.

- The majority of FumeFX extensions, such as sources and shaders are conveniently arranged within this interface to allow fast access to any parameter without the need for tedious scrolling from the command panel. Once you have picked all the sources, you won't need to leave the FumeFX user interface in order to tweak source parameters.

- During the simulation, FumeFX will not block the user interface allowing the artist to tweak any parameters and see it's effect on the simulation. There is also a status window that displays useful information, such as simulation status, elapsed and remaining time and memory usage.



- One of the biggest workflow timesavers is the GPU accelerated Preview Window. It produces render-comparable images to give instant feedback on appearance and behavior of the simulation.

- FumeFX can also show all simulated data inside the viewports. Depending on the data type, it can be displayed as shaded dots, a vector field, or even as a numerical depiction. For easier navigation, user can even choose to view just a slice of the simulation.

- Many simulation and rendering controls take the form of versatile AFC and Gradient Controls, which AfterBurn users are already familiar with.

- When desired results have been achieved, users can save all FumeFX settings to a file. It is easy to create a database of various presets, which can all be loaded or mixed with a few clicks.