ver. 4.1  
  It is a well-known fact that 3ds Max does not support proper blending of various atmospheric entries. Inside 3ds Max, atmospherics are rendered according to their order inside Atmospherics rollout, regardless of their distance from camera, or their potential interaction and overlapping in world space.

- FusionWorks is our technology that overcomes this problem and allows all Sitni Sati atmospheric effects (FumeFX, AfterBurn, DreamScape and ScatterVL Pro) to blend properly without the need of using any 3rd party renderer (Scanline Renderer is just fine!). It also allows proper blending between FusionWorks enabled plug-in and standard 3ds Max Fog. The image below is an example of proper blending between FumeFX, ScatterVL Pro and standard 3ds Max Fog.

- Further extension to the default 3ds Max atmospherics is Render Effects support. Currently, FusionWorks enables atmospherics to use Image Motion Blur and also any other effect that uses Effect ID.

- Render Elements provided by FumeFX and FusionWorks can produce separate fire and smoke outputs as well as velocity channel.