ver. 4.1  
  Fluid Mapping  
  Adding detail to a fluid usually requires increasing the number of voxels and re-calculating the entire simulation. This increase is limited by computer memory and processor time, which both rapidly increase as a simulation is run at finer resolutions. To avoid these constraints, FumeFX implements Fluid Mapping to add visual detail to smoke. It is essentially world texture coordinates being moved with the fluid over time. It is a channel, just like smoke and fire, and as such FumeFX must create it during a simulation in order to use it at rendering time.

- Fluid Mapping enables the user to overlay 3D procedural textures on the flow. This dramatically increases detail, which correctly follows the fire or smoke movement, with minimal increase in simulation time.

- Also, procedural texture parameters can be tweaked without the need to recalculate the original simulation.